Fix line endings. WHAMMY.
This commit is contained in:
+177
-177
@@ -1,177 +1,177 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//␍
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// glmdisplay.h␍
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// display related stuff - used by both GLMgr and the CocoaMgr␍
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//␍
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//===============================================================================␍
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␍
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#ifndef GLMDISPLAY_H␍
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#define GLMDISPLAY_H␍
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␍
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#pragma once␍
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␍
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#ifdef OSX␍
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#include <OpenGL/OpenGL.h>␍
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#include <OpenGL/gl.h>␍
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#include <OpenGL/glext.h>␍
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#include <OpenGL/CGLTypes.h>␍
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#include <OpenGL/CGLRenderers.h>␍
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#include <OpenGL/CGLCurrent.h>␍
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␍
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typedef uint32_t CGDirectDisplayID; ␍
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typedef uint32_t CGOpenGLDisplayMask; ␍
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typedef double CGRefreshRate; ␍
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␍
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//#include <ApplicationServices/ApplicationServices.h>␍
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#elif defined(LINUX)␍
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#include "tier0/platform.h"␍
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#include <GL/gl.h>␍
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#include <GL/glext.h>␍
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#else␍
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#error␍
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#endif␍
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␍
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typedef void _PseudoNSGLContext; // aka NSOpenGLContext␍
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typedef _PseudoNSGLContext *PseudoNSGLContextPtr;␍
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␍
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struct GLMDisplayModeInfoFields␍
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{␍
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uint m_modePixelWidth;␍
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uint m_modePixelHeight;␍
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uint m_modeRefreshHz;␍
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// are we even going to talk about bit depth... not yet␍
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};␍
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␍
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struct GLMDisplayInfoFields␍
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{␍
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#ifdef OSX␍
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CGDirectDisplayID m_cgDisplayID;␍
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CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.␍
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#endif␍
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uint m_displayPixelWidth;␍
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uint m_displayPixelHeight; ␍
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};␍
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␍
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struct GLMRendererInfoFields␍
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{␍
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/*properties of interest and their desired values.␍
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␍
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kCGLRPFullScreen = 54, true␍
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kCGLRPAccelerated = 73, true␍
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kCGLRPWindow = 80, true␍
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␍
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kCGLRPRendererID = 70, informational␍
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kCGLRPDisplayMask = 84, informational␍
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kCGLRPBufferModes = 100, informational␍
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kCGLRPColorModes = 103, informational␍
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kCGLRPAccumModes = 104, informational␍
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kCGLRPDepthModes = 105, informational␍
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kCGLRPStencilModes = 106, informational␍
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kCGLRPMaxAuxBuffers = 107, informational␍
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kCGLRPMaxSampleBuffers = 108, informational␍
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kCGLRPMaxSamples = 109, informational␍
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kCGLRPSampleModes = 110, informational␍
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kCGLRPSampleAlpha = 111, informational␍
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kCGLRPVideoMemory = 120, informational␍
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kCGLRPTextureMemory = 121, informational␍
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kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination␍
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␍
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kCGLRPOffScreen = 53, D/C␍
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kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback␍
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kCGLRPBackingStore = 76, D/C␍
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kCGLRPMPSafe = 78, D/C␍
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kCGLRPMultiScreen = 81, D/C␍
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kCGLRPCompliant = 83, D/C␍
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*/␍
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␍
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␍
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//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt␍
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//--------------------------- these are set up in the displayDB by CocoaMgr␍
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GLint m_fullscreen;␍
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GLint m_accelerated;␍
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GLint m_windowed;␍
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␍
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GLint m_rendererID;␍
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GLint m_displayMask;␍
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GLint m_bufferModes;␍
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GLint m_colorModes;␍
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GLint m_accumModes;␍
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GLint m_depthModes;␍
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GLint m_stencilModes;␍
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␍
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GLint m_maxAuxBuffers;␍
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GLint m_maxSampleBuffers;␍
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GLint m_maxSamples;␍
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GLint m_sampleModes;␍
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GLint m_sampleAlpha;␍
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␍
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GLint m_vidMemory;␍
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GLint m_texMemory;␍
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␍
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uint m_pciVendorID;␍
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uint m_pciDeviceID;␍
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char m_pciModelString[64];␍
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char m_driverInfoString[64];␍
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␍
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//--------------------------- OS version related - set up by CocoaMgr␍
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␍
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// OS version found␍
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uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.␍
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␍
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//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid␍
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␍
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bool m_ati;␍
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bool m_atiR5xx;␍
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bool m_atiR6xx;␍
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bool m_atiR7xx;␍
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bool m_atiR8xx;␍
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bool m_atiNewer;␍
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␍
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bool m_intel;␍
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bool m_intel95x;␍
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bool m_intel3100;␍
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bool m_intelNewer;␍
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␍
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bool m_nv;␍
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bool m_nvG7x;␍
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bool m_nvG8x;␍
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bool m_nvNewer;␍
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␍
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//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)␍
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␍
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// booleans ␍
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bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)␍
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bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string␍
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bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string␍
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bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode␍
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bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based␍
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bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!␍
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bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!␍
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bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)␍
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␍
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// counts␍
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int m_maxAniso; // aniso limit - context query␍
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␍
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// other exts␍
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bool m_hasBindableUniforms;␍
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bool m_hasUniformBuffers;␍
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␍
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// runtime options that aren't negotiable once set␍
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bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only␍
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␍
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//--------------------------- " can'ts " - specific problems that need to be worked around␍
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␍
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bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes␍
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bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites␍
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bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule␍
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bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule␍
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bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen␍
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␍
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␍
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//--------------------------- " bads " - known bad drivers␍
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bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues␍
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};␍
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␍
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␍
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␍
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#endif␍
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// glmdisplay.h
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// display related stuff - used by both GLMgr and the CocoaMgr
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//
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//===============================================================================
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#ifndef GLMDISPLAY_H
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#define GLMDISPLAY_H
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#pragma once
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#ifdef OSX
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/CGLRenderers.h>
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#include <OpenGL/CGLCurrent.h>
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typedef uint32_t CGDirectDisplayID;
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typedef uint32_t CGOpenGLDisplayMask;
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typedef double CGRefreshRate;
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//#include <ApplicationServices/ApplicationServices.h>
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#elif defined(LINUX)
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#include "tier0/platform.h"
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#include <GL/gl.h>
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#include <GL/glext.h>
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#else
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#error
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#endif
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typedef void _PseudoNSGLContext; // aka NSOpenGLContext
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typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
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struct GLMDisplayModeInfoFields
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{
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uint m_modePixelWidth;
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uint m_modePixelHeight;
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uint m_modeRefreshHz;
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// are we even going to talk about bit depth... not yet
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};
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struct GLMDisplayInfoFields
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{
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#ifdef OSX
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CGDirectDisplayID m_cgDisplayID;
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CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.
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#endif
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uint m_displayPixelWidth;
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uint m_displayPixelHeight;
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};
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struct GLMRendererInfoFields
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{
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/*properties of interest and their desired values.
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kCGLRPFullScreen = 54, true
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kCGLRPAccelerated = 73, true
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kCGLRPWindow = 80, true
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kCGLRPRendererID = 70, informational
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kCGLRPDisplayMask = 84, informational
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kCGLRPBufferModes = 100, informational
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kCGLRPColorModes = 103, informational
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kCGLRPAccumModes = 104, informational
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kCGLRPDepthModes = 105, informational
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kCGLRPStencilModes = 106, informational
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kCGLRPMaxAuxBuffers = 107, informational
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kCGLRPMaxSampleBuffers = 108, informational
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kCGLRPMaxSamples = 109, informational
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kCGLRPSampleModes = 110, informational
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kCGLRPSampleAlpha = 111, informational
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kCGLRPVideoMemory = 120, informational
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kCGLRPTextureMemory = 121, informational
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kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination
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kCGLRPOffScreen = 53, D/C
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kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback
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kCGLRPBackingStore = 76, D/C
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kCGLRPMPSafe = 78, D/C
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kCGLRPMultiScreen = 81, D/C
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kCGLRPCompliant = 83, D/C
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*/
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//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt
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//--------------------------- these are set up in the displayDB by CocoaMgr
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GLint m_fullscreen;
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GLint m_accelerated;
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GLint m_windowed;
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GLint m_rendererID;
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GLint m_displayMask;
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GLint m_bufferModes;
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GLint m_colorModes;
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GLint m_accumModes;
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GLint m_depthModes;
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GLint m_stencilModes;
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GLint m_maxAuxBuffers;
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GLint m_maxSampleBuffers;
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GLint m_maxSamples;
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GLint m_sampleModes;
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GLint m_sampleAlpha;
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GLint m_vidMemory;
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GLint m_texMemory;
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uint m_pciVendorID;
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uint m_pciDeviceID;
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char m_pciModelString[64];
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char m_driverInfoString[64];
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//--------------------------- OS version related - set up by CocoaMgr
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// OS version found
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uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.
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//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid
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bool m_ati;
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bool m_atiR5xx;
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bool m_atiR6xx;
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bool m_atiR7xx;
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bool m_atiR8xx;
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bool m_atiNewer;
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bool m_intel;
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bool m_intel95x;
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bool m_intel3100;
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bool m_intelNewer;
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bool m_nv;
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bool m_nvG7x;
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bool m_nvG8x;
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bool m_nvNewer;
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//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)
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// booleans
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bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)
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bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string
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bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string
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bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode
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bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based
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bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!
|
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bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!
|
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bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)
|
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// counts
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int m_maxAniso; // aniso limit - context query
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// other exts
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bool m_hasBindableUniforms;
|
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bool m_hasUniformBuffers;
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// runtime options that aren't negotiable once set
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bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only
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//--------------------------- " can'ts " - specific problems that need to be worked around
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||||
|
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bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes
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bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites
|
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bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule
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bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule
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bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen
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//--------------------------- " bads " - known bad drivers
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bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues
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};
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#endif
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Reference in New Issue
Block a user