Fix line endings. WHAMMY.
This commit is contained in:
@@ -1,154 +1,154 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MDLPICKER_H
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#define MDLPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "vgui_controls/Frame.h"
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#include "matsys_controls/baseassetpicker.h"
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#include "datacache/imdlcache.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Splitter;
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}
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class CMDLPanel;
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const int MAX_SELECTED_MODELS = 2;
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CMDLPicker : public CBaseAssetPicker
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{
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DECLARE_CLASS_SIMPLE( CMDLPicker, CBaseAssetPicker );
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public:
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enum PageType_t
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{
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PAGE_NONE = 0,
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PAGE_RENDER = 0x1,
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PAGE_SEQUENCES = 0x2,
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PAGE_ACTIVITIES = 0x4,
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PAGE_SKINS = 0x8,
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PAGE_INFO = 0x10,
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PAGE_SCREEN_CAPS = 0x20,
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PAGE_ALL = 0xFFFFFFFF,
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};
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CMDLPicker( vgui::Panel *pParent, int nFlags = PAGE_ALL );
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~CMDLPicker();
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// overridden frame functions
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virtual void PerformLayout();
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virtual void OnCommand( const char *pCommand );
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// Get current model
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void GetSelectedMDLName( char *pBuffer, int nMaxLen );
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// get current selected options page
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int GetSelectedPage();
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// Allows external apps to select a MDL
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void SelectMDL( const char *pRelativePath, bool bDoLookAt = true, int nSelectSecondary = 0 );
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// Set/Get Sequence
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void SelectSequence( const char *pSequenceName );
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const char *GetSelectedSequenceName();
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// Set/Get Activity
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void SelectActivity( const char *pActivityName );
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const char *GetSelectedActivityName();
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void SelectSkin( int nSkin );
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int GetSelectedSkin();
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private:
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MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", params );
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virtual void OnSelectedAssetPicked( const char *pMDLName );
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void RefreshActivitiesAndSequencesList();
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void RefreshRenderSettings();
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int UpdateSkinsList();
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void UpdateInfoTab();
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int UpdatePropDataList( const char* pszPropData, bool &bIsStatic );
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// Plays the selected activity
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void PlaySelectedActivity( );
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// Plays the selected sequence
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void PlaySelectedSequence( );
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const char *CaptureModel( int nModIndex, const char *AssetName, const char *OutputPath, int Width, int Height, Color BackgroundColor, bool bSelectedOnly );
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void CaptureScreenCaps( void );
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void SaveCaps( const char *szFileName );
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bool RestoreCaps( const char *szFileName );
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void WriteBackbackVMTFiles( const char *assetName );
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void GenerateBackpackIcons( void );
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MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv );
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MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
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MESSAGE_FUNC( OnPageChanged, "PageChanged" );
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MESSAGE_FUNC_CHARPTR( OnDirectorySelected, "DirectorySelected", dir );
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CMDLPanel *m_pMDLPreview;
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vgui::Splitter* m_pFileBrowserSplitter;
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vgui::Splitter* m_pPreviewSplitter;
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vgui::PropertySheet *m_pViewsSheet;
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vgui::PropertyPage *m_pRenderPage;
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vgui::PropertyPage *m_pSequencesPage;
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vgui::PropertyPage *m_pActivitiesPage;
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vgui::PropertyPage *m_pSkinsPage;
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vgui::PropertyPage *m_pInfoPage;
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vgui::PropertyPage *m_pScreenCapsPage;
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vgui::ListPanel *m_pSequencesList;
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vgui::ListPanel *m_pActivitiesList;
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vgui::ListPanel *m_pSkinsList;
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vgui::ListPanel *m_pPropDataList;
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MDLHandle_t m_hSelectedMDL[ MAX_SELECTED_MODELS ];
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vgui::DHANDLE< vgui::DirectorySelectDialog > m_hDirectorySelectDialog;
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int m_nFlags;
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friend class CMDLPickerFrame;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CMDLPickerFrame : public CBaseAssetPickerFrame
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{
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DECLARE_CLASS_SIMPLE( CMDLPickerFrame, CBaseAssetPickerFrame );
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public:
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CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags = CMDLPicker::PAGE_ALL );
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virtual ~CMDLPickerFrame();
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// Allows external apps to select a MDL
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void SelectMDL( const char *pRelativePath );
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};
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#endif // MDLPICKER_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MDLPICKER_H
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#define MDLPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "vgui_controls/Frame.h"
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#include "matsys_controls/baseassetpicker.h"
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#include "datacache/imdlcache.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Splitter;
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}
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class CMDLPanel;
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const int MAX_SELECTED_MODELS = 2;
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CMDLPicker : public CBaseAssetPicker
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{
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DECLARE_CLASS_SIMPLE( CMDLPicker, CBaseAssetPicker );
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public:
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enum PageType_t
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{
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PAGE_NONE = 0,
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PAGE_RENDER = 0x1,
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PAGE_SEQUENCES = 0x2,
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PAGE_ACTIVITIES = 0x4,
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PAGE_SKINS = 0x8,
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PAGE_INFO = 0x10,
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PAGE_SCREEN_CAPS = 0x20,
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PAGE_ALL = 0xFFFFFFFF,
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};
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CMDLPicker( vgui::Panel *pParent, int nFlags = PAGE_ALL );
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~CMDLPicker();
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// overridden frame functions
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virtual void PerformLayout();
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virtual void OnCommand( const char *pCommand );
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// Get current model
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void GetSelectedMDLName( char *pBuffer, int nMaxLen );
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// get current selected options page
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int GetSelectedPage();
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// Allows external apps to select a MDL
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void SelectMDL( const char *pRelativePath, bool bDoLookAt = true, int nSelectSecondary = 0 );
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// Set/Get Sequence
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void SelectSequence( const char *pSequenceName );
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const char *GetSelectedSequenceName();
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// Set/Get Activity
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void SelectActivity( const char *pActivityName );
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const char *GetSelectedActivityName();
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void SelectSkin( int nSkin );
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int GetSelectedSkin();
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private:
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MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", params );
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virtual void OnSelectedAssetPicked( const char *pMDLName );
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void RefreshActivitiesAndSequencesList();
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void RefreshRenderSettings();
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int UpdateSkinsList();
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void UpdateInfoTab();
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int UpdatePropDataList( const char* pszPropData, bool &bIsStatic );
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// Plays the selected activity
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void PlaySelectedActivity( );
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// Plays the selected sequence
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void PlaySelectedSequence( );
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const char *CaptureModel( int nModIndex, const char *AssetName, const char *OutputPath, int Width, int Height, Color BackgroundColor, bool bSelectedOnly );
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void CaptureScreenCaps( void );
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void SaveCaps( const char *szFileName );
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bool RestoreCaps( const char *szFileName );
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void WriteBackbackVMTFiles( const char *assetName );
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void GenerateBackpackIcons( void );
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MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", kv );
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MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
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MESSAGE_FUNC( OnPageChanged, "PageChanged" );
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MESSAGE_FUNC_CHARPTR( OnDirectorySelected, "DirectorySelected", dir );
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CMDLPanel *m_pMDLPreview;
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vgui::Splitter* m_pFileBrowserSplitter;
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vgui::Splitter* m_pPreviewSplitter;
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vgui::PropertySheet *m_pViewsSheet;
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vgui::PropertyPage *m_pRenderPage;
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vgui::PropertyPage *m_pSequencesPage;
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vgui::PropertyPage *m_pActivitiesPage;
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vgui::PropertyPage *m_pSkinsPage;
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vgui::PropertyPage *m_pInfoPage;
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vgui::PropertyPage *m_pScreenCapsPage;
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vgui::ListPanel *m_pSequencesList;
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vgui::ListPanel *m_pActivitiesList;
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vgui::ListPanel *m_pSkinsList;
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vgui::ListPanel *m_pPropDataList;
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MDLHandle_t m_hSelectedMDL[ MAX_SELECTED_MODELS ];
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vgui::DHANDLE< vgui::DirectorySelectDialog > m_hDirectorySelectDialog;
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int m_nFlags;
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friend class CMDLPickerFrame;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CMDLPickerFrame : public CBaseAssetPickerFrame
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{
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DECLARE_CLASS_SIMPLE( CMDLPickerFrame, CBaseAssetPickerFrame );
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public:
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CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags = CMDLPicker::PAGE_ALL );
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virtual ~CMDLPickerFrame();
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// Allows external apps to select a MDL
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void SelectMDL( const char *pRelativePath );
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};
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#endif // MDLPICKER_H
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