Fix line endings. WHAMMY.
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@@ -1,42 +1,42 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERENTITY_H
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#define ISERVERENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iserverunknown.h"
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#include "string_t.h"
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struct Ray_t;
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class ServerClass;
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class ICollideable;
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class IServerNetworkable;
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class Vector;
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class QAngle;
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// This class is how the engine talks to entities in the game DLL.
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// CBaseEntity implements this interface.
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class IServerEntity : public IServerUnknown
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{
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public:
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virtual ~IServerEntity() {}
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// Previously in pev
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virtual int GetModelIndex( void ) const = 0;
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virtual string_t GetModelName( void ) const = 0;
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virtual void SetModelIndex( int index ) = 0;
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};
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#endif // ISERVERENTITY_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERENTITY_H
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#define ISERVERENTITY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iserverunknown.h"
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#include "string_t.h"
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struct Ray_t;
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class ServerClass;
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class ICollideable;
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class IServerNetworkable;
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class Vector;
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class QAngle;
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// This class is how the engine talks to entities in the game DLL.
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// CBaseEntity implements this interface.
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class IServerEntity : public IServerUnknown
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{
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public:
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virtual ~IServerEntity() {}
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// Previously in pev
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virtual int GetModelIndex( void ) const = 0;
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virtual string_t GetModelName( void ) const = 0;
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virtual void SetModelIndex( int index ) = 0;
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};
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#endif // ISERVERENTITY_H
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