Fix line endings. WHAMMY.

This commit is contained in:
Jørgen P. Tjernø
2013-12-02 19:46:31 -08:00
parent c47ad60970
commit f56bb35301
6719 changed files with 2805089 additions and 2805089 deletions
+56 -56
View File
@@ -1,57 +1,57 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The class from which all bludgeon melee
// weapons are derived.
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "basehlcombatweapon.h"
#ifndef BASEBLUDGEONWEAPON_H
#define BASEBLUDGEONWEAPON_H
//=========================================================
// CBaseHLBludgeonWeapon
//=========================================================
class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon
{
DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon );
public:
CBaseHLBludgeonWeapon();
DECLARE_SERVERCLASS();
virtual void Spawn( void );
virtual void Precache( void );
//Attack functions
virtual void PrimaryAttack( void );
virtual void SecondaryAttack( void );
virtual void ItemPostFrame( void );
//Functions to select animation sequences
virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
virtual float GetFireRate( void ) { return 0.2f; }
virtual float GetRange( void ) { return 32.0f; }
virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; }
virtual int CapabilitiesGet( void );
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
protected:
virtual void ImpactEffect( trace_t &trace );
private:
bool ImpactWater( const Vector &start, const Vector &end );
void Swing( int bIsSecondary );
void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary );
Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner );
};
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The class from which all bludgeon melee
// weapons are derived.
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "basehlcombatweapon.h"
#ifndef BASEBLUDGEONWEAPON_H
#define BASEBLUDGEONWEAPON_H
//=========================================================
// CBaseHLBludgeonWeapon
//=========================================================
class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon
{
DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon );
public:
CBaseHLBludgeonWeapon();
DECLARE_SERVERCLASS();
virtual void Spawn( void );
virtual void Precache( void );
//Attack functions
virtual void PrimaryAttack( void );
virtual void SecondaryAttack( void );
virtual void ItemPostFrame( void );
//Functions to select animation sequences
virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
virtual float GetFireRate( void ) { return 0.2f; }
virtual float GetRange( void ) { return 32.0f; }
virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; }
virtual int CapabilitiesGet( void );
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
protected:
virtual void ImpactEffect( trace_t &trace );
private:
bool ImpactWater( const Vector &start, const Vector &end );
void Swing( int bIsSecondary );
void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary );
Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner );
};
#endif