* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef RENDERMECHANISM_H
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#define RENDERMECHANISM_H
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#if defined(DX_TO_GL_ABSTRACTION)
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#undef PROTECTED_THINGS_ENABLE
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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#if defined(LINUX) || defined(_WIN32)
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#include "togl/linuxwin/glmdebug.h"
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#include "togl/linuxwin/glbase.h"
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#include "togl/linuxwin/glentrypoints.h"
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#include "togl/linuxwin/glmdisplay.h"
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#include "togl/linuxwin/glmdisplaydb.h"
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#include "togl/linuxwin/glmgrbasics.h"
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#include "togl/linuxwin/glmgrext.h"
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#include "togl/linuxwin/cglmbuffer.h"
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#include "togl/linuxwin/cglmtex.h"
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#include "togl/linuxwin/cglmfbo.h"
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#include "togl/linuxwin/cglmprogram.h"
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#include "togl/linuxwin/cglmquery.h"
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#include "togl/linuxwin/glmgr.h"
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#include "togl/linuxwin/dxabstract_types.h"
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#include "togl/linuxwin/dxabstract.h"
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#elif defined(OSX)
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#include "togl/osx/glmdebug.h"
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//#include "togl/osx/glbase.h"
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#include "togl/osx/glentrypoints.h"
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#include "togl/osx/glmdisplay.h"
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#include "togl/osx/glmdisplaydb.h"
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#include "togl/osx/glmgrbasics.h"
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#include "togl/osx/glmgrext.h"
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#include "togl/osx/cglmbuffer.h"
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#include "togl/osx/cglmtex.h"
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#include "togl/osx/cglmfbo.h"
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#include "togl/osx/cglmprogram.h"
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#include "togl/osx/cglmquery.h"
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#include "togl/osx/glmgr.h"
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#include "togl/osx/dxabstract_types.h"
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#include "togl/osx/dxabstract.h"
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#endif
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#else
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//USE_ACTUAL_DX
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#ifdef WIN32
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#ifdef _X360
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#include "d3d9.h"
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#include "d3dx9.h"
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#else
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#include <windows.h>
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#include "../../dx9sdk/include/d3d9.h"
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#include "../../dx9sdk/include/d3dx9.h"
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#endif
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typedef HWND VD3DHWND;
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#endif
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#define GLMPRINTF(args)
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#define GLMPRINTSTR(args)
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#define GLMPRINTTEXT(args)
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#endif // defined(DX_TO_GL_ABSTRACTION)
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#endif // RENDERMECHANISM_H
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