* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions
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//========= Copyright Valve Corporation, All rights reserved. ============//
//␍
// glmdisplay.h␍
// display related stuff - used by both GLMgr and the CocoaMgr␍
//␍
//===============================================================================␍
#ifndef GLMDISPLAY_H␍
#define GLMDISPLAY_H␍
#pragma once␍
#ifdef OSX␍
#include <OpenGL/OpenGL.h>␍
#include <OpenGL/gl.h>␍
#include <OpenGL/glext.h>␍
#include <OpenGL/CGLTypes.h>␍
#include <OpenGL/CGLRenderers.h>␍
#include <OpenGL/CGLCurrent.h>␍
typedef uint32_t CGDirectDisplayID;
typedef uint32_t CGOpenGLDisplayMask;
typedef double CGRefreshRate;
//#include <ApplicationServices/ApplicationServices.h>␍
#elif defined(LINUX)␍
#include "tier0/platform.h"␍
#include <GL/gl.h>␍
#include <GL/glext.h>␍
#else␍
#error␍
#endif␍
typedef void _PseudoNSGLContext; // aka NSOpenGLContext␍
typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
struct GLMDisplayModeInfoFields
{
uint m_modePixelWidth;
uint m_modePixelHeight;
uint m_modeRefreshHz;
// are we even going to talk about bit depth... not yet␍
};
struct GLMDisplayInfoFields
{
#ifdef OSX␍
CGDirectDisplayID m_cgDisplayID;
CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.␍
#endif␍
uint m_displayPixelWidth;
uint m_displayPixelHeight;
};
struct GLMRendererInfoFields
{
/*properties of interest and their desired values.␍
kCGLRPFullScreen = 54, true␍
kCGLRPAccelerated = 73, true␍
kCGLRPWindow = 80, true␍
kCGLRPRendererID = 70, informational␍
kCGLRPDisplayMask = 84, informational␍
kCGLRPBufferModes = 100, informational␍
kCGLRPColorModes = 103, informational␍
kCGLRPAccumModes = 104, informational␍
kCGLRPDepthModes = 105, informational␍
kCGLRPStencilModes = 106, informational␍
kCGLRPMaxAuxBuffers = 107, informational␍
kCGLRPMaxSampleBuffers = 108, informational␍
kCGLRPMaxSamples = 109, informational␍
kCGLRPSampleModes = 110, informational␍
kCGLRPSampleAlpha = 111, informational␍
kCGLRPVideoMemory = 120, informational␍
kCGLRPTextureMemory = 121, informational␍
kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination␍
kCGLRPOffScreen = 53, D/C␍
kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback␍
kCGLRPBackingStore = 76, D/C␍
kCGLRPMPSafe = 78, D/C␍
kCGLRPMultiScreen = 81, D/C␍
kCGLRPCompliant = 83, D/C␍
*/
//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt␍
//--------------------------- these are set up in the displayDB by CocoaMgr␍
GLint m_fullscreen;
GLint m_accelerated;
GLint m_windowed;
GLint m_rendererID;
GLint m_displayMask;
GLint m_bufferModes;
GLint m_colorModes;
GLint m_accumModes;
GLint m_depthModes;
GLint m_stencilModes;
GLint m_maxAuxBuffers;
GLint m_maxSampleBuffers;
GLint m_maxSamples;
GLint m_sampleModes;
GLint m_sampleAlpha;
GLint m_vidMemory;
GLint m_texMemory;
uint m_pciVendorID;
uint m_pciDeviceID;
char m_pciModelString[64];
char m_driverInfoString[64];
//--------------------------- OS version related - set up by CocoaMgr␍
// OS version found␍
uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.␍
//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid␍
bool m_ati;
bool m_atiR5xx;
bool m_atiR6xx;
bool m_atiR7xx;
bool m_atiR8xx;
bool m_atiNewer;
bool m_intel;
bool m_intel95x;
bool m_intel3100;
bool m_intelNewer;
bool m_nv;
bool m_nvG7x;
bool m_nvG8x;
bool m_nvNewer;
//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)␍
// booleans ␍
bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)␍
bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string␍
bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string␍
bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode␍
bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based␍
bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!␍
bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!␍
bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)␍
// counts␍
int m_maxAniso; // aniso limit - context query␍
// other exts␍
bool m_hasBindableUniforms;
bool m_hasUniformBuffers;
// runtime options that aren't negotiable once set␍
bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only␍
//--------------------------- " can'ts " - specific problems that need to be worked around␍
bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes␍
bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites␍
bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule␍
bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule␍
bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen␍
//--------------------------- " bads " - known bad drivers␍
bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues␍
};
#endif␍