* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions
+13 -10
View File
@@ -346,6 +346,19 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
Assert( nNumVoteOptions >= 2 );
}
// Have the issue start working on it
pCurrentIssue->OnVoteStarted();
// Now the vote handling and UI
m_nPotentialVotes = pCurrentIssue->CountPotentialVoters();
m_acceptingVotesTimer.Start( sv_vote_timer_duration.GetFloat() );
// Force the vote holder to agree with a Yes/No vote
if ( m_bIsYesNoVote && !bDedicatedServer )
{
TryCastVote( iEntIndex, "Option1" );
}
// Get the data out to the client
CBroadcastRecipientFilter filter;
filter.MakeReliable();
@@ -357,16 +370,6 @@ bool CVoteController::CreateVote( int iEntIndex, const char *pszTypeString, cons
WRITE_BOOL( m_bIsYesNoVote );
MessageEnd();
// Force the vote holder to agree with a Yes/No vote
if ( m_bIsYesNoVote && !bDedicatedServer )
{
TryCastVote( iEntIndex, "Option1" );
}
m_nPotentialVotes = pCurrentIssue->CountPotentialVoters();
m_acceptingVotesTimer.Start( sv_vote_timer_duration.GetFloat() );
pCurrentIssue->OnVoteStarted();
if ( !bDedicatedServer )
{
TrackVoteCaller( pVoteCaller );