* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions
+37 -2
View File
@@ -21,13 +21,15 @@
#endif
#include "functorutils.h"
#ifdef NEXT_BOT
#include "NextBot/NavMeshEntities/func_nav_prerequisite.h"
#endif
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define DrawLine( from, to, duration, red, green, blue ) NDebugOverlay::Line( from, to, red, green, blue, true, 0.1f )
#define DrawLine( from, to, duration, red, green, blue ) NDebugOverlay::Line( from, to, red, green, blue, true, NDEBUG_PERSIST_TILL_NEXT_SERVER )
/**
@@ -42,6 +44,7 @@ ConVar nav_show_danger( "nav_show_danger", "0", FCVAR_GAMEDLL | FCVAR_CHEAT, "Sh
ConVar nav_show_player_counts( "nav_show_player_counts", "0", FCVAR_GAMEDLL | FCVAR_CHEAT, "Show current player counts in each area." );
ConVar nav_show_func_nav_avoid( "nav_show_func_nav_avoid", "0", FCVAR_GAMEDLL | FCVAR_CHEAT, "Show areas of designer-placed bot avoidance due to func_nav_avoid entities" );
ConVar nav_show_func_nav_prefer( "nav_show_func_nav_prefer", "0", FCVAR_GAMEDLL | FCVAR_CHEAT, "Show areas of designer-placed bot preference due to func_nav_prefer entities" );
ConVar nav_show_func_nav_prerequisite( "nav_show_func_nav_prerequisite", "0", FCVAR_GAMEDLL | FCVAR_CHEAT, "Show areas of designer-placed bot preference due to func_nav_prerequisite entities" );
ConVar nav_max_vis_delta_list_length( "nav_max_vis_delta_list_length", "64", FCVAR_CHEAT );
extern ConVar nav_show_potentially_visible;
@@ -302,6 +305,13 @@ void CNavMesh::Update( void )
DrawFuncNavPrefer();
}
#ifdef NEXT_BOT
if ( nav_show_func_nav_prerequisite.GetBool() )
{
DrawFuncNavPrerequisite();
}
#endif
if ( nav_show_potentially_visible.GetBool() )
{
CBasePlayer *player = UTIL_GetListenServerHost();
@@ -569,6 +579,7 @@ void CNavMesh::OnServerActivate( void )
}
}
#ifdef NEXT_BOT
//--------------------------------------------------------------------------------------------------------------
class CRegisterPrerequisite
@@ -588,6 +599,8 @@ public:
CFuncNavPrerequisite *m_prereq;
};
#endif
//--------------------------------------------------------------------------------------------------------------
/**
* Test all areas for blocked status
@@ -609,6 +622,7 @@ void CNavMesh::OnRoundRestart( void )
{
m_updateBlockedAreasTimer.Start( 1.0f );
#ifdef NEXT_BOT
FOR_EACH_VEC( TheNavAreas, pit )
{
CNavArea *area = TheNavAreas[ pit ];
@@ -626,6 +640,7 @@ void CNavMesh::OnRoundRestart( void )
ForAllAreasOverlappingExtent( apply, prereqExtent );
}
#endif
}
@@ -1420,7 +1435,7 @@ void CNavMesh::DrawPlayerCounts( void ) const
if (area->GetPlayerCount() > 0)
{
NDebugOverlay::Text( area->GetCenter(), msg.sprintf( "%d (%d/%d)", area->GetPlayerCount(), area->GetPlayerCount(1), area->GetPlayerCount(2) ), false, 0.1f );
NDebugOverlay::Text( area->GetCenter(), msg.sprintf( "%d (%d/%d)", area->GetPlayerCount(), area->GetPlayerCount(1), area->GetPlayerCount(2) ), false, NDEBUG_PERSIST_TILL_NEXT_SERVER );
}
}
}
@@ -1462,6 +1477,26 @@ void CNavMesh::DrawFuncNavPrefer( void ) const
}
#ifdef NEXT_BOT
//--------------------------------------------------------------------------------------------------------------
/**
* Draw bot preference areas from func_nav_prerequisite entities
*/
void CNavMesh::DrawFuncNavPrerequisite( void ) const
{
FOR_EACH_VEC( TheNavAreas, it )
{
CNavArea *area = TheNavAreas[ it ];
if ( area->HasPrerequisite() )
{
area->DrawFilled( 0, 0, 255, 255 );
}
}
}
#endif
//--------------------------------------------------------------------------------------------------------------
/**
* Increase the danger of nav areas containing and near the given position