* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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@@ -732,9 +732,6 @@ void CNavMesh::DrawEditMode( void )
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static ConVarRef host_thread_mode( "host_thread_mode" );
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host_thread_mode.SetValue( 0 );
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static ConVarRef sb_perf_collect( "sb_perf_collect" );
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sb_perf_collect.SetValue( 0 );
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const float maxRange = 1000.0f; // 500
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#if DEBUG_NAV_NODES
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@@ -908,7 +905,7 @@ void CNavMesh::DrawEditMode( void )
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{
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V_snprintf( buffer, sizeof( buffer ), "Ladder #%d\n", m_selectedLadder->GetID() );
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}
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NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, nav_show_area_info.GetBool() ? 0.1 : 0.5 );
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NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, NDEBUG_PERSIST_TILL_NEXT_SERVER );
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}
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// draw the ladder we are pointing at and all connected areas
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