* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions
+8 -25
View File
@@ -312,37 +312,20 @@ void CGlowObjectManager::ApplyEntityGlowEffects( const CViewSetup *pSetup, int n
void CGlowObjectManager::GlowObjectDefinition_t::DrawModel()
{
C_BaseEntity *pEntity = m_hEntity.Get();
if ( !pEntity )
return;
if ( pEntity->GetMoveParent() != NULL )
if ( m_hEntity.Get() )
{
C_BaseAnimating *pBaseAnimating = pEntity->GetBaseAnimating();
if ( pBaseAnimating )
{
pBaseAnimating->InvalidateBoneCache();
}
}
m_hEntity->DrawModel( STUDIO_RENDER );
C_BaseEntity *pAttachment = m_hEntity->FirstMoveChild();
pEntity->DrawModel( STUDIO_RENDER );
C_BaseEntity *pAttachment = pEntity->FirstMoveChild();
while ( pAttachment != NULL )
{
if ( !g_GlowObjectManager.HasGlowEffect( pAttachment ) && pAttachment->ShouldDraw() )
while ( pAttachment != NULL )
{
C_BaseAnimating *pBaseAnimating = pAttachment->GetBaseAnimating();
if ( pBaseAnimating )
if ( !g_GlowObjectManager.HasGlowEffect( pAttachment ) && pAttachment->ShouldDraw() )
{
pBaseAnimating->InvalidateBoneCache();
pAttachment->DrawModel( STUDIO_RENDER );
}
pAttachment->DrawModel( STUDIO_RENDER );
pAttachment = pAttachment->NextMovePeer();
}
pAttachment = pAttachment->NextMovePeer();
}
}
#endif // GLOWS_ENABLE
#endif // GLOWS_ENABLE