* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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@@ -743,6 +743,7 @@ public:
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virtual void SetHealth(int iHealth) {}
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virtual int GetHealth() const { return 0; }
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virtual int GetMaxHealth() const { return 1; }
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virtual bool IsVisibleToTargetID( void ) { return false; }
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// Returns the health fraction
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float HealthFraction() const;
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@@ -1004,6 +1005,7 @@ public:
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virtual bool IsBaseObject( void ) const { return false; }
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virtual bool IsBaseCombatWeapon( void ) const { return false; }
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virtual class C_BaseCombatWeapon *MyCombatWeaponPointer() { return NULL; }
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virtual bool IsCombatItem( void ) const { return false; }
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virtual bool IsBaseTrain( void ) const { return false; }
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