* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
This commit is contained in:
@@ -1543,6 +1543,8 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater
|
||||
ApplyBoneMatrixTransform( GetBoneForWrite( i ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3233,7 +3235,7 @@ int C_BaseAnimating::InternalDrawModel( int flags )
|
||||
if ( !GetModelPtr() )
|
||||
return 0;
|
||||
|
||||
UpdateBoneAttachments( flags );
|
||||
UpdateBoneAttachments( );
|
||||
|
||||
if ( IsEffectActive( EF_ITEM_BLINK ) )
|
||||
{
|
||||
@@ -6255,7 +6257,7 @@ bool C_BaseAnimating::ShouldResetSequenceOnNewModel( void )
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BaseAnimating::UpdateBoneAttachments( int flags )
|
||||
void C_BaseAnimating::UpdateBoneAttachments( void )
|
||||
{
|
||||
if ( !m_pAttachedTo )
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user