* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions
+4 -2
View File
@@ -1543,6 +1543,8 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater
ApplyBoneMatrixTransform( GetBoneForWrite( i ) );
}
}
}
//-----------------------------------------------------------------------------
@@ -3233,7 +3235,7 @@ int C_BaseAnimating::InternalDrawModel( int flags )
if ( !GetModelPtr() )
return 0;
UpdateBoneAttachments( flags );
UpdateBoneAttachments( );
if ( IsEffectActive( EF_ITEM_BLINK ) )
{
@@ -6255,7 +6257,7 @@ bool C_BaseAnimating::ShouldResetSequenceOnNewModel( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseAnimating::UpdateBoneAttachments( int flags )
void C_BaseAnimating::UpdateBoneAttachments( void )
{
if ( !m_pAttachedTo )
return;