Line-ending fixes for most of the remaining files.

Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
This commit is contained in:
Jørgen P. Tjernø
2013-12-03 11:57:22 -08:00
parent 30064a1977
commit b5dc4a8543
5745 changed files with 1504984 additions and 1504956 deletions
+21 -21
View File
@@ -1,21 +1,21 @@
@echo off
setlocal
rem ================================
rem ==== MOD PATH CONFIGURATIONS ===
rem == Set the absolute path to your mod's game directory here ==
set GAMEDIR=%cd%\..\..\..\game\mod_episodic
rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
set SDKBINDIR=D:\SteamBeta\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
rem == Set the Path to your mod's root source code ==
rem This should already be correct, accepts relative paths only!
set SOURCEDIR=..\..
rem ==== MOD PATH CONFIGURATIONS END ===
rem ====================================
call buildsdkshaders.bat
@echo off
setlocal
rem ================================
rem ==== MOD PATH CONFIGURATIONS ===
rem == Set the absolute path to your mod's game directory here ==
set GAMEDIR=%cd%\..\..\..\game\mod_episodic
rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
set SDKBINDIR=D:\SteamBeta\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
rem == Set the Path to your mod's root source code ==
rem This should already be correct, accepts relative paths only!
set SOURCEDIR=..\..
rem ==== MOD PATH CONFIGURATIONS END ===
rem ====================================
call buildsdkshaders.bat