* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
This commit is contained in:
Joe Ludwig
2013-09-02 11:39:10 -07:00
parent d9ac276a95
commit a0c29e7dd6
358 changed files with 11612 additions and 1482 deletions
+40
View File
@@ -0,0 +1,40 @@
//-----------------------------------------------------------------------------
// FGDLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\common"
}
}
$Project "Fgdlib"
{
$Folder "Source Files"
{
$File "gamedata.cpp"
$File "gdclass.cpp"
$File "gdvar.cpp"
$File "inputoutput.cpp"
$File "wckeyvalues.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\fgdlib\fgdlib.h"
$File "$SRCDIR\public\fgdlib\gamedata.h"
$File "$SRCDIR\public\fgdlib\gdclass.h"
$File "$SRCDIR\public\fgdlib\gdvar.h"
$File "$SRCDIR\public\fgdlib\helperinfo.h"
$File "$SRCDIR\public\fgdlib\ieditortexture.h"
$File "$SRCDIR\public\fgdlib\inputoutput.h"
$File "$SRCDIR\public\fgdlib\wckeyvalues.h"
}
}