* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
This commit is contained in:
Joe Ludwig
2013-09-02 11:39:10 -07:00
parent d9ac276a95
commit a0c29e7dd6
358 changed files with 11612 additions and 1482 deletions
+1 -16
View File
@@ -6,25 +6,10 @@
$MacroRequired "PLATFORM"
$macro VSLIBDIR "." [!$VS2010]
$macro VSLIBDIR "VS2010" [$VS2010]
$Project
{
$Folder "Libraries"
{
// Always use the release version of libprotobuf.lib because the debug
// version uses iterator debugging, which is incompatible with the rest of
// the Valve world.
$File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && $VS2010]
$File "$SRCDIR\lib\$PLATFORM\release\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
{
$Configuration "Debug" { $ExcludedFromBuild "Yes" }
}
$File "$SRCDIR\lib\$PLATFORM\debug\$VSLIBDIR\libprotobuf.lib" [$WINDOWS && !$VS2010]
{
$Configuration "Release" { $ExcludedFromBuild "Yes" }
}
$File "$SRCDIR\lib\$PLATFORM\release\libprotobuf.a" [$POSIX]
$Libexternal libprotobuf
}
}