* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
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@@ -0,0 +1,64 @@
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//-----------------------------------------------------------------------------
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// SOURCE_EXE_posix.VPC
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//
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// Base Settings for Source(TM) Projects
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//-----------------------------------------------------------------------------
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
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$IgnoreRedundancyWarning "ON"
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$Configuration
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{
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$General
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{
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$ConfigurationType "Application (.exe)"
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}
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$Linker
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{
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$OutputFile "$SRCDIR/../game/$OUTBINNAME"
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Resources"
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{
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$File "$ROOTSCRIPT"
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}
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$Folder "Link Libraries"
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{
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$ImpLib tier0 [$LINUXALL]
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$Lib tier1 [$LINUXALL]
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$ImpLib vstdlib [$LINUXALL]
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$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [!$LINUXALL]
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$DynamicFile "$SRCDIR\lib\$PLATFORM\tier1$_STATICLIB_EXT" [!$LINUXALL]
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$DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [!$LINUXALL]
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}
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}
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