Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -17,7 +17,7 @@
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#define MAX_COMMAND_LENGTH 64
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#define MAX_CREATE_ERROR_STRING 96
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class CBaseIssue // Abstract base class for all things-that-can-be-voted-on.
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class CBaseIssue // Base class concept for vote issues (i.e. Kick Player). Created per level-load and destroyed by CVoteController's dtor.
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{
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public:
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CBaseIssue(const char *typeString);
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@@ -41,6 +41,9 @@ public:
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virtual void SetYesNoVoteCount( int iNumYesVotes, int iNumNoVotes, int iNumPotentialVotes );
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virtual bool GetVoteOptions( CUtlVector <const char*> &vecNames ); // We use this to generate options for voting
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virtual bool BRecordVoteFailureEventForEntity( int iVoteCallingEntityIndex ) const { return iVoteCallingEntityIndex != DEDICATED_SERVER; }
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void SetIssueCooldownDuration( float flDuration ) { m_flNextCallTime = gpGlobals->curtime + flDuration; } // The issue can not be raised again for this period of time (in seconds)
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CHandle< CBasePlayer > m_hPlayerTarget; // If the target of the issue is a player, we should store them here
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protected:
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static void ListStandardNoArgCommand( CBasePlayer *forWhom, const char *issueString ); // List a Yes vote command
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@@ -59,6 +62,7 @@ protected:
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int m_iNumYesVotes;
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int m_iNumNoVotes;
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int m_iNumPotentialVotes;
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float m_flNextCallTime;
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};
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class CVoteController : public CBaseEntity
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@@ -93,7 +97,8 @@ public:
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void ListIssues( CBasePlayer *pForWhom );
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bool IsValidVoter( CBasePlayer *pWhom );
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bool CanTeamCastVote( int iTeam ) const;
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void SendVoteFailedMessage( vote_create_failed_t nReason = VOTE_FAILED_GENERIC, CBasePlayer *pVoteCaller = NULL, int nTime = -1 );
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void SendVoteCreationFailedMessage( vote_create_failed_t nReason, CBasePlayer *pVoteCaller, int nTime = -1 );
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void SendVoteFailedToPassMessage( vote_create_failed_t nReason );
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void VoteChoice_Increment( int nVoteChoice );
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void VoteChoice_Decrement( int nVoteChoice );
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int GetWinningVoteOption( void );
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@@ -101,6 +106,8 @@ public:
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bool CanEntityCallVote( CBasePlayer *pPlayer, int &nCooldown );
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bool IsVoteActive( void ) { return m_iActiveIssueIndex != INVALID_ISSUE; }
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void AddPlayerToKickWatchList( CSteamID steamID, float flDuration );
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protected:
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void ResetData( void );
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void VoteControllerThink( void );
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