Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -23,6 +23,7 @@ public:
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// Called during player movement to set up/restore after lag compensation
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virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0;
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virtual void FinishLagCompensation( CBasePlayer *player ) = 0;
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virtual bool IsCurrentlyDoingLagCompensation() const = 0;
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};
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extern ILagCompensationManager *lagcompensation;
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