Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -87,10 +87,11 @@ IResponseSystem *CBaseMultiplayerPlayer::GetResponseSystem()
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//-----------------------------------------------------------------------------
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// Purpose: Doesn't actually speak the concept. Just finds a response in the system. You then have to play it yourself.
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//-----------------------------------------------------------------------------
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AI_Response *CBaseMultiplayerPlayer::SpeakConcept( int iConcept )
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bool CBaseMultiplayerPlayer::SpeakConcept( AI_Response &response, int iConcept )
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{
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// Save the current concept.
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m_iCurrentConcept = iConcept;
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return SpeakFindResponse( g_pszMPConcepts[iConcept] );
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return SpeakFindResponse( response, g_pszMPConcepts[iConcept] );
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}
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//-----------------------------------------------------------------------------
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