Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -2157,4 +2157,33 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_ARM );
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ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_FIRE );
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ADD_ACTIVITY_TO_SR( ACT_BREADSAPPER_VM_DRAW );
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ADD_ACTIVITY_TO_SR( ACT_BREADSAPPER_VM_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_HITLEFT );
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ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_HITRIGHT );
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ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_SWINGHARD );
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ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_DRAW );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_HITRIGHT );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_HITUP );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_DRAW );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_PRIMARYATTACK );
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ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_DEPLOY );
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ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_DEPLOY_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_RETRACT );
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ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_RETRACT_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_BOT_SPAWN );
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ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC );
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ADD_ACTIVITY_TO_SR( ACT_BOT_PRIMARY_MOVEMENT );
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ADD_ACTIVITY_TO_SR( ACT_BOT_GESTURE_FLINCH );
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ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_START );
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ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_END );
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}
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