Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -575,7 +575,10 @@ void C_EntityDissolve::ClientThink( void )
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#ifdef TF_CLIENT_DLL
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else
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{
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pEnt->Release();
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// Hide the ragdoll -- don't actually delete it or else things get unhappy when
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// we get a message from the server telling us to delete it
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pEnt->AddEffects( EF_NODRAW );
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pEnt->ParticleProp()->StopEmission();
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}
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#endif
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}
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