*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
This commit is contained in:
Joe Ludwig
2014-05-15 13:59:18 -07:00
parent 7309a5f13f
commit 53e78c503e
360 changed files with 4720 additions and 1689 deletions
+4 -3
View File
@@ -24,7 +24,7 @@ $IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
$General
{
$TargetName "$OUTBINNAME"
}
@@ -50,6 +50,7 @@ $Configuration
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
$AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE && !$SOURCESDK] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long#
}
$PreBuildEvent
@@ -105,8 +106,8 @@ $Project
}
// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
// when building with VS 2010.
$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
// when building with VS 2010 and higher.
$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32]
{
$Configuration
{