General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -24,7 +24,7 @@ $IgnoreRedundancyWarning "ON"
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// Common Configuration
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$Configuration
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{
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$General [$VS2010]
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$General
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{
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$TargetName "$OUTBINNAME"
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}
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@@ -50,6 +50,7 @@ $Configuration
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// Suppress this pointless warning using the undocumented /ignore linker switch
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// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
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$AdditionalOptions "$BASE /ignore:4221"
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$AdditionalOptions "$BASE $SRCDIR\lib\public\ftol3.obj" [$VS2013 && $WIN32 && !$DISABLE_FTOL3_OVERRIDE && !$SOURCESDK] // Work around CRT bug https://connect.microsoft.com/VisualStudio/feedback/details/806362/vc12-pollutes-the-floating-point-stack-when-casting-infinity-nan-to-unsigned-long#
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}
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$PreBuildEvent
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@@ -105,8 +106,8 @@ $Project
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}
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// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
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// when building with VS 2010.
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$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
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// when building with VS 2010 and higher.
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$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32]
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{
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$Configuration
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{
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