General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -3911,7 +3911,7 @@ void Panel::PinToSibling( const char *pszSibling, PinCorner_e pinOurCorner, PinC
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_pinCornerToSibling = pinOurCorner;
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_pinToSiblingCorner = pinSibling;
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if ( _pinToSibling && pszSibling && !Q_strcmp( _pinToSibling, pszSibling ) )
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if ( m_pinSibling.Get() && _pinToSibling && pszSibling && !Q_strcmp( _pinToSibling, pszSibling ) )
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return;
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if (_pinToSibling)
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