General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -269,7 +269,7 @@ char *ConCommandBase::CopyString( const char *from )
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int len;
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char *to;
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len = strlen( from );
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len = V_strlen( from );
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if ( len <= 0 )
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{
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to = new char[1];
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@@ -507,7 +507,7 @@ int DefaultCompletionFunc( const char *partial, char commands[ COMMAND_COMPLETIO
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// m_bIsNewConCommand = true;
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//}
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ConCommand::ConCommand( const char *pName, FnCommandCallbackV1_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
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ConCommand::ConCommand( const char *pName, FnCommandCallbackVoid_t callback, const char *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
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{
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// Set the callback
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m_fnCommandCallbackV1 = callback;
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@@ -951,7 +951,7 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
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// Name should be static data
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SetDefault( pDefaultValue );
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m_StringLength = strlen( m_pszDefaultValue ) + 1;
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m_StringLength = V_strlen( m_pszDefaultValue ) + 1;
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m_pszString = new char[m_StringLength];
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memcpy( m_pszString, m_pszDefaultValue, m_StringLength );
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@@ -963,6 +963,7 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
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m_fnChangeCallback = callback;
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m_fValue = ( float )atof( m_pszString );
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m_nValue = atoi( m_pszString ); // dont convert from float to int and lose bits
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// Bounds Check, should never happen, if it does, no big deal
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if ( m_bHasMin && ( m_fValue < m_fMinVal ) )
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@@ -975,8 +976,6 @@ void ConVar::Create( const char *pName, const char *pDefaultValue, int flags /*=
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Assert( 0 );
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}
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m_nValue = ( int )m_fValue;
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BaseClass::Create( pName, pHelpString, flags );
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}
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