General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -387,7 +387,7 @@ public:
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virtual IHTMLChromeController *AccessChromeHTMLController() = 0;
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// the origin of the viewport on the framebuffer (Which might not be 0,0 for stereo)
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virtual void SetFullscreenViewportAndRenderTarget( int x, int y, int w, int h, ITexture *pRenderTarget ) = 0;
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virtual void SetFullscreenViewport( int x, int y, int w, int h ) = 0; // this uses NULL for the render target.
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virtual void GetFullscreenViewport( int & x, int & y, int & w, int & h ) = 0;
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virtual void PushFullscreenViewport() = 0;
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virtual void PopFullscreenViewport() = 0;
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