*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
This commit is contained in:
Joe Ludwig
2014-05-15 13:59:18 -07:00
parent 7309a5f13f
commit 53e78c503e
360 changed files with 4720 additions and 1689 deletions
+8 -7
View File
@@ -247,15 +247,16 @@ void CUtlBlockMemory<T,I>::ChangeSize( int nBlocks )
UTLBLOCKMEMORY_TRACK_ALLOC(); // this must stay after the recalculation of m_nBlocks, since it implicitly uses the new value
// free old blocks if shrinking
for ( int i = m_nBlocks; i < nBlocksOld; ++i )
{
UTLBLOCKMEMORY_TRACK_FREE();
free( (void*)m_pMemory[ i ] );
}
if ( m_pMemory )
{
// free old blocks if shrinking
// Only possible if m_pMemory is non-NULL (and avoids PVS-Studio warning)
for ( int i = m_nBlocks; i < nBlocksOld; ++i )
{
UTLBLOCKMEMORY_TRACK_FREE();
free( (void*)m_pMemory[ i ] );
}
MEM_ALLOC_CREDIT_CLASS();
m_pMemory = (T**)realloc( m_pMemory, m_nBlocks * sizeof(T*) );
Assert( m_pMemory );