General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -247,15 +247,16 @@ void CUtlBlockMemory<T,I>::ChangeSize( int nBlocks )
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UTLBLOCKMEMORY_TRACK_ALLOC(); // this must stay after the recalculation of m_nBlocks, since it implicitly uses the new value
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// free old blocks if shrinking
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for ( int i = m_nBlocks; i < nBlocksOld; ++i )
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{
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UTLBLOCKMEMORY_TRACK_FREE();
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free( (void*)m_pMemory[ i ] );
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}
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if ( m_pMemory )
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{
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// free old blocks if shrinking
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// Only possible if m_pMemory is non-NULL (and avoids PVS-Studio warning)
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for ( int i = m_nBlocks; i < nBlocksOld; ++i )
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{
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UTLBLOCKMEMORY_TRACK_FREE();
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free( (void*)m_pMemory[ i ] );
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}
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MEM_ALLOC_CREDIT_CLASS();
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m_pMemory = (T**)realloc( m_pMemory, m_nBlocks * sizeof(T*) );
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Assert( m_pMemory );
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