General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -1130,7 +1130,7 @@ void CNPC_Strider::GatherConditions()
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!WeaponLOSCondition( GetAdjustedOrigin(), GetEnemy()->BodyTarget( GetAdjustedOrigin() ), false ) ) )
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{
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#if 0
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if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) && !HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
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if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
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SetIdealHeight( MIN( GetMaxHeight(), GetHeight() + 75.0 * 0.1 ) ); // default to rising up
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#endif
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GatherHeightConditions( GetAdjustedOrigin(), GetEnemy() );
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@@ -1161,7 +1161,7 @@ void CNPC_Strider::GatherConditions()
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//---------------------------------------------------------
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void CNPC_Strider::GatherHeightConditions( const Vector &vTestPos, CBaseEntity *pEntity )
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{
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if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) && HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
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if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
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return;
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float maxZ = (GetAbsOrigin().z - (GetMaxHeightModel() - GetMaxHeight()));
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