General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -36,9 +36,9 @@ public:
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// called whenever the video mode changes, and whenever Init() would be called, so the hud can vid init itself
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virtual void VidInit( void ) { return; }
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// LevelInit's called whenever a new level's starting
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// LevelInit's called whenever a new level is starting
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virtual void LevelInit( void ) { return; };
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// LevelShutdown's called whenever a level's finishing
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// LevelShutdown's called whenever a level is finishing
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virtual void LevelShutdown( void ) { return; };
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// called whenever the hud receives "reset" message, which is (usually) every time the client respawns after getting killed
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