First version of the SOurce SDK 2013
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// stunstick
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WeaponData
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{
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#HL2_StunBaton"
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"viewmodel" "models/weapons/v_stunstick.mdl"
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"playermodel" "models/weapons/w_stunbaton.mdl"
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"anim_prefix" "stunbaton"
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"bucket" "0"
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"bucket_position" "1"
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"clip_size" "-1"
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"primary_ammo" "None"
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"secondary_ammo" "None"
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"weight" "0"
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"item_flags" "0"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"single_shot" "Weapon_StunStick.Swing"
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"melee_miss" "Weapon_StunStick.Melee_Miss"
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"melee_hit" "Weapon_StunStick.Melee_Hit"
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"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "n"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "n"
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}
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"ammo"
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{
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"font" "WeaponIcons"
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"character" "n"
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}
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"ammo2"
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{
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"file" "sprites/640hud7"
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"x" "48"
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"y" "72"
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"width" "24"
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"height" "24"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "48"
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"y" "72"
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"width" "24"
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"height" "24"
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}
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}
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}
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