First version of the SOurce SDK 2013
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// Crossbow
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WeaponData
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{
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#HL2_Crossbow"
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"viewmodel" "models/weapons/v_crossbow.mdl"
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"playermodel" "models/weapons/w_crossbow.mdl"
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"anim_prefix" "bow"
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"bucket" "3"
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"bucket_position" "1"
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"clip_size" "1"
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"default_clip" "5"
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"primary_ammo" "XBowBolt"
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"secondary_ammo" "None"
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"weight" "6"
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"item_flags" "0"
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"damage" "100"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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"single_shot" "Weapon_Crossbow.Single"
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"reload" "Weapon_Crossbow.Reload"
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"special1" "Weapon_Crossbow.BoltElectrify"
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"special2" "Weapon_Crossbow.BoltFly"
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "WeaponIcons"
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"character" "g"
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}
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"weapon_s"
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{
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"font" "WeaponIconsSelected"
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"character" "g"
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}
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"ammo"
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{
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"font" "WeaponIcons"
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"character" "w"
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}
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"crosshair"
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{
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"font" "Crosshairs"
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"character" "Q"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "96"
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"width" "24"
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"height" "24"
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}
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"zoom"
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{
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"font" "Crosshairs"
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"character" "Q"
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}
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"zoom_autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "24"
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"y" "112"
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"width" "104"
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"height" "16"
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}
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}
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}
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