First version of the SOurce SDK 2013
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//=============================================================================
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// No spaces in event names, max length 32
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// All strings are case sensitive
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//
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// valid data key types are:
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// string : a zero terminated string
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// bool : unsigned int, 1 bit
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// byte : unsigned int, 8 bit
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// short : signed int, 16 bit
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// long : signed int, 32 bit
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// float : float, 32 bit
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// local : any data, but not networked to clients
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//
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// following key names are reserved:
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// local : if set to 1, event is not networked to clients
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// unreliable : networked, but unreliable
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// suppress : never fire this event
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// time : firing server time
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// eventid : holds the event ID
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"modevents"
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{
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"player_death" // a game event, name may be 32 charaters long
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{
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"userid" "short" // user ID who died
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"attacker" "short" // user ID who killed
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"weapon" "string" // weapon name killed used
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}
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"teamplay_round_start" // round restart
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{
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"full_reset" "bool" // is this a full reset of the map
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}
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"spec_target_updated"
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{
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}
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"achievement_earned"
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{
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"player" "byte" // entindex of the player
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"achievement" "short" // achievement ID
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}
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}
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