* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs * Updated vpc and libs.
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@@ -138,8 +138,6 @@ public:
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// radius of the decal to create.
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virtual void AddDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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// Removes all the decals on a model instance
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virtual void RemoveAllDecals( ModelInstanceHandle_t handle ) = 0;
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@@ -176,6 +174,9 @@ public:
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virtual void SuppressEngineLighting( bool bSuppress ) = 0;
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virtual void SetupColorMeshes( int nTotalVerts ) = 0;
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virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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};
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