* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.

* Added missing singleplayer OSX libs
* Updated vpc and libs.
This commit is contained in:
Joe Ludwig
2013-09-03 16:02:10 -07:00
parent a0c29e7dd6
commit 1524321396
68 changed files with 48 additions and 38 deletions
+3 -2
View File
@@ -138,8 +138,6 @@ public:
// radius of the decal to create.
virtual void AddDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
Vector const& decalUp, int decalIndex, int body, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
// Removes all the decals on a model instance
virtual void RemoveAllDecals( ModelInstanceHandle_t handle ) = 0;
@@ -176,6 +174,9 @@ public:
virtual void SuppressEngineLighting( bool bSuppress ) = 0;
virtual void SetupColorMeshes( int nTotalVerts ) = 0;
virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
};