Updated the SDK with the latest code from the TF and HL2 branches.
This commit is contained in:
@@ -2147,7 +2147,7 @@ void CGameMovement::FullObserverMove( void )
|
||||
{
|
||||
int mode = player->GetObserverMode();
|
||||
|
||||
if ( mode == OBS_MODE_IN_EYE || mode == OBS_MODE_CHASE )
|
||||
if ( mode == OBS_MODE_IN_EYE || mode == OBS_MODE_CHASE || mode == OBS_MODE_POI )
|
||||
{
|
||||
CBaseEntity * target = player->GetObserverTarget();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user