Updated the SDK with the latest code from the TF and HL2 branches.

This commit is contained in:
John Schoenick
2015-09-09 18:35:41 -07:00
parent 55ed12f8d1
commit 0d8dceea43
675 changed files with 46223 additions and 9824 deletions
+4 -3
View File
@@ -169,7 +169,7 @@ public:
virtual IRagdoll* GetRepresentativeRagdoll() const;
// override the initial bone position for ragdolls
virtual void GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt );
virtual bool GetRagdollInitBoneArrays( matrix3x4_t *pDeltaBones0, matrix3x4_t *pDeltaBones1, matrix3x4_t *pCurrentBones, float boneDt ) OVERRIDE;
// Returns eye vectors
void EyeVectors( Vector *pForward, Vector *pRight = NULL, Vector *pUp = NULL );
@@ -388,7 +388,7 @@ public:
#if defined USES_ECON_ITEMS
// Wearables
void UpdateWearables();
virtual void UpdateWearables();
C_EconWearable *GetWearable( int i ) { return m_hMyWearables[i]; }
int GetNumWearables( void ) { return m_hMyWearables.Count(); }
#endif
@@ -585,7 +585,7 @@ protected:
virtual bool IsDucked( void ) const { return m_Local.m_bDucked; }
virtual bool IsDucking( void ) const { return m_Local.m_bDucking; }
virtual float GetFallVelocity( void ) { return m_Local.m_flFallVelocity; }
void ForceSetupBonesAtTimeFakeInterpolation( matrix3x4_t *pBonesOut, float curtimeOffset );
bool ForceSetupBonesAtTimeFakeInterpolation( matrix3x4_t *pBonesOut, float curtimeOffset );
float m_flLaggedMovementValue;
@@ -611,6 +611,7 @@ protected:
float m_flNextAchievementAnnounceTime;
int m_nForceVisionFilterFlags; // Force our vision filter to a specific setting
int m_nLocalPlayerVisionFlags;
#if defined USES_ECON_ITEMS
// Wearables