Updated the SDK with the latest code from the TF and HL2 branches.

This commit is contained in:
John Schoenick
2015-09-09 18:35:41 -07:00
parent 55ed12f8d1
commit 0d8dceea43
675 changed files with 46223 additions and 9824 deletions
+4 -1
View File
@@ -1226,7 +1226,7 @@ protected:
public:
// Accessors for above
static int GetPredictionRandomSeed( void );
static int GetPredictionRandomSeed( bool bUseUnSyncedServerPlatTime = false );
static void SetPredictionRandomSeed( const CUserCmd *cmd );
static C_BasePlayer *GetPredictionPlayer( void );
static void SetPredictionPlayer( C_BasePlayer *player );
@@ -1394,6 +1394,7 @@ public:
virtual bool IsDeflectable() { return false; }
bool IsCombatCharacter() { return MyCombatCharacterPointer() == NULL ? false : true; }
protected:
int m_nFXComputeFrame;
@@ -1442,6 +1443,8 @@ public:
// a render handle, and is put into the spatial partition.
bool InitializeAsClientEntityByIndex( int iIndex, RenderGroup_t renderGroup );
void TrackAngRotation( bool bTrack );
private:
friend void OnRenderStart();