Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -1226,7 +1226,7 @@ protected:
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public:
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// Accessors for above
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static int GetPredictionRandomSeed( void );
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static int GetPredictionRandomSeed( bool bUseUnSyncedServerPlatTime = false );
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static void SetPredictionRandomSeed( const CUserCmd *cmd );
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static C_BasePlayer *GetPredictionPlayer( void );
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static void SetPredictionPlayer( C_BasePlayer *player );
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@@ -1394,6 +1394,7 @@ public:
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virtual bool IsDeflectable() { return false; }
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bool IsCombatCharacter() { return MyCombatCharacterPointer() == NULL ? false : true; }
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protected:
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int m_nFXComputeFrame;
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@@ -1442,6 +1443,8 @@ public:
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// a render handle, and is put into the spatial partition.
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bool InitializeAsClientEntityByIndex( int iIndex, RenderGroup_t renderGroup );
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void TrackAngRotation( bool bTrack );
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private:
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friend void OnRenderStart();
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