Updated the SDK with the latest code from the TF and HL2 branches.

This commit is contained in:
John Schoenick
2015-09-09 18:35:41 -07:00
parent 55ed12f8d1
commit 0d8dceea43
675 changed files with 46223 additions and 9824 deletions
+21
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Exposes bsp tools to game for e.g. workshop use
//
// $NoKeywords: $
//===========================================================================//
#include "../utils/common/bsplib.h"
#include "ibsppack.h"
// Loads bsppack module (IBSPPack) and calls RepackBSP()
bool BSP_SyncRepack( const char *pszInputMapFile,
const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile ) );
// Helper to spawn a background thread that runs SyncRepack
void BSP_BackgroundRepack( const char *pszInputMapFile,
const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile ) );