changed a bunch of fucking shit
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@@ -0,0 +1,78 @@
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package game.ui;
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import openfl.events.Event;
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import openfl.text.TextFieldAutoSize;
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import openfl.text.TextField;
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import openfl.display.Sprite;
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import openfl.Assets;
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import openfl.text.TextFormat;
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import openfl.text.TextFieldType;
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class Console extends Sprite{
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public var textFormat:TextFormat;
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public var cOut:TextField;
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public var cIn:TextField;
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public static var consoleIndex:Console;
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public function new(){
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super();
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consoleIndex = this;
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graphics.beginFill(0x111111);
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graphics.drawRect(0,0,800,600);
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textFormat = new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0x00ff00);
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cIn = new TextField();
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cIn.type = TextFieldType.INPUT;
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cIn.text = "b";
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cIn.multiline = false;
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//cIn.autoSize = TextFieldAutoSize.LEFT;
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cIn.width = 800-24;
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cIn.height = 32;
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cIn.background = true;
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cIn.backgroundColor = 0x000000;
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cIn.selectable = true;
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cIn.setTextFormat(textFormat);
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cIn.y = 600-cIn.height-12;
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cIn.x = 12;
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cOut = new TextField();
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cOut.text = "hConsole Initialized\n";
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cOut.setTextFormat(textFormat);
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//cOut.autoSize = TextFieldAutoSize.LEFT;
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cOut.multiline = true;
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cOut.background = true;
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cOut.backgroundColor = 0x000000;
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cOut.width = 800 - 24;
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cOut.height = 600 - cIn.height - 38;
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cOut.y = 12;
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cOut.x = 12;
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cOut.addEventListener(Event.CHANGE, onOutputTextChange);
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//cOut.addEventListener()
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this.addChild(cOut);
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this.addChild(cIn);
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}
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public function parseCmd(cmd:String){
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var parts:Array<String> = cmd.split(" ");
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}
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public function submitInput(){
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parseCmd(cIn.text);
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cOut.appendText(">"+cIn.text+"\n");
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cIn.text = "";
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cOut.scrollV = cOut.maxScrollV;
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}
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public function onOutputTextChange(e:Event){
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cOut.scrollV = cOut.maxScrollV;
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}
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public function devMsg(msg:String):Void
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{
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cOut.appendText(msg+"\n");
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}
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}
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