initialize standalone OpenFL application structure with essential files and configurations
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package;
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import openfl.events.EventDispatcher;
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import openfl.display.Sprite;
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import openfl.events.Event;
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import openfl.display.DisplayObjectContainer;
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import openfl.events.MouseEvent;
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class Main extends Sprite
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{
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public function new()
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{
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super();
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dispatchEvent(new openfl.events.Event(openfl.events.Event.ADDED_TO_STAGE, false, false));
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graphics.beginFill(0xFFF00F, 1);
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graphics.drawRect(0, 0, 800, 600);
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graphics.endFill();
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}
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}
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