First commit
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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display_Shader
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#define INCLUDED_openfl_display_Shader
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
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HX_DECLARE_CLASS2(openfl,display,Shader)
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HX_DECLARE_CLASS2(openfl,display,ShaderInput_openfl_display_BitmapData)
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HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Bool)
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HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Float)
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HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Int)
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HX_DECLARE_CLASS3(openfl,display,_internal,ShaderBuffer)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS2(openfl,display3D,Program3D)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display{
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class HXCPP_CLASS_ATTRIBUTES Shader_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Shader_obj OBJ_;
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Shader_obj();
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public:
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enum { _hx_ClassId = 0x676ab1f7 };
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void __construct( ::openfl::utils::ByteArrayData code);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Shader")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display.Shader"); }
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static hx::ObjectPtr< Shader_obj > __new( ::openfl::utils::ByteArrayData code);
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static hx::ObjectPtr< Shader_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::utils::ByteArrayData code);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Shader_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Shader",45,33,b5,51); }
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static void __boot();
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static ::Dynamic __meta__;
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::openfl::utils::ByteArrayData byteCode;
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::lime::graphics::opengl::GLObject glProgram;
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::Dynamic precisionHint;
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::openfl::display3D::Program3D program;
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::openfl::display::ShaderParameter_Float _hx___alpha;
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::openfl::display::ShaderInput_openfl_display_BitmapData _hx___bitmap;
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::openfl::display::ShaderParameter_Float _hx___colorMultiplier;
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::openfl::display::ShaderParameter_Float _hx___colorOffset;
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::openfl::display3D::Context3D _hx___context;
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::Dynamic _hx___data;
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::String _hx___glFragmentSource;
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bool _hx___glSourceDirty;
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::String _hx___glVertexSource;
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::openfl::display::ShaderParameter_Bool _hx___hasColorTransform;
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::Array< ::Dynamic> _hx___inputBitmapData;
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bool _hx___isGenerated;
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::openfl::display::ShaderParameter_Float _hx___matrix;
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int _hx___numPasses;
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::Array< ::Dynamic> _hx___paramBool;
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::Array< ::Dynamic> _hx___paramFloat;
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::Array< ::Dynamic> _hx___paramInt;
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::openfl::display::ShaderParameter_Float _hx___position;
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::openfl::display::ShaderParameter_Float _hx___textureCoord;
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::openfl::display::ShaderInput_openfl_display_BitmapData _hx___texture;
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::openfl::display::ShaderParameter_Float _hx___textureSize;
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void _hx___clearUseArray();
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::Dynamic _hx___clearUseArray_dyn();
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::lime::graphics::opengl::GLObject _hx___createGLShader(::String source,int type);
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::Dynamic _hx___createGLShader_dyn();
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::lime::graphics::opengl::GLObject _hx___createGLProgram(::String vertexSource,::String fragmentSource);
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::Dynamic _hx___createGLProgram_dyn();
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void _hx___disable();
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::Dynamic _hx___disable_dyn();
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void _hx___disableGL();
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::Dynamic _hx___disableGL_dyn();
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void _hx___enable();
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::Dynamic _hx___enable_dyn();
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void _hx___enableGL();
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::Dynamic _hx___enableGL_dyn();
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void _hx___init();
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::Dynamic _hx___init_dyn();
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void _hx___initGL();
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::Dynamic _hx___initGL_dyn();
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void _hx___processGLData(::String source,::String storageType);
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::Dynamic _hx___processGLData_dyn();
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void _hx___update();
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::Dynamic _hx___update_dyn();
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void _hx___updateFromBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer,int bufferOffset);
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::Dynamic _hx___updateFromBuffer_dyn();
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void _hx___updateGL();
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::Dynamic _hx___updateGL_dyn();
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void _hx___updateGLFromBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer,int bufferOffset);
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::Dynamic _hx___updateGLFromBuffer_dyn();
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::Dynamic get_data();
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::Dynamic get_data_dyn();
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::Dynamic set_data( ::Dynamic value);
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::Dynamic set_data_dyn();
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::String get_glFragmentSource();
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::Dynamic get_glFragmentSource_dyn();
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::String set_glFragmentSource(::String value);
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::Dynamic set_glFragmentSource_dyn();
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::String get_glVertexSource();
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::Dynamic get_glVertexSource_dyn();
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::String set_glVertexSource(::String value);
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::Dynamic set_glVertexSource_dyn();
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};
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} // end namespace openfl
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} // end namespace display
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#endif /* INCLUDED_openfl_display_Shader */
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