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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_lime_math_Rectangle
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#define INCLUDED_lime_math_Rectangle
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(lime,math,Rectangle)
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HX_DECLARE_CLASS2(lime,math,Vector2)
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namespace lime{
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namespace math{
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class HXCPP_CLASS_ATTRIBUTES Rectangle_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Rectangle_obj OBJ_;
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Rectangle_obj();
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public:
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enum { _hx_ClassId = 0x2a1cb312 };
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void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height);
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inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Rectangle")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,false,"lime.math.Rectangle"); }
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static hx::ObjectPtr< Rectangle_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height);
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static hx::ObjectPtr< Rectangle_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Rectangle_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Rectangle",0f,b4,4f,bb); }
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Float height;
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Float width;
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Float x;
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Float y;
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::lime::math::Rectangle clone();
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::Dynamic clone_dyn();
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bool contains(Float x,Float y);
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::Dynamic contains_dyn();
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bool containsPoint( ::lime::math::Vector2 point);
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::Dynamic containsPoint_dyn();
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bool containsRect( ::lime::math::Rectangle rect);
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::Dynamic containsRect_dyn();
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bool containsVector( ::lime::math::Vector2 vector);
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::Dynamic containsVector_dyn();
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void copyFrom( ::lime::math::Rectangle sourceRect);
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::Dynamic copyFrom_dyn();
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bool equals( ::lime::math::Rectangle toCompare);
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::Dynamic equals_dyn();
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void inflate(Float dx,Float dy);
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::Dynamic inflate_dyn();
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void inflateVector( ::lime::math::Vector2 vector);
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::Dynamic inflateVector_dyn();
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::lime::math::Rectangle intersection( ::lime::math::Rectangle toIntersect, ::lime::math::Rectangle result);
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::Dynamic intersection_dyn();
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bool intersects( ::lime::math::Rectangle toIntersect);
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::Dynamic intersects_dyn();
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bool isEmpty();
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::Dynamic isEmpty_dyn();
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void offset(Float dx,Float dy);
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::Dynamic offset_dyn();
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void offsetVector( ::lime::math::Vector2 vector);
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::Dynamic offsetVector_dyn();
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void setEmpty();
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::Dynamic setEmpty_dyn();
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void setTo(Float xa,Float ya,Float widtha,Float heighta);
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::Dynamic setTo_dyn();
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::lime::math::Rectangle _hx_union( ::lime::math::Rectangle toUnion, ::lime::math::Rectangle result);
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::Dynamic _hx_union_dyn();
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::Dynamic _hx___toFlashRectangle();
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::Dynamic _hx___toFlashRectangle_dyn();
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Float get_bottom();
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::Dynamic get_bottom_dyn();
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Float set_bottom(Float b);
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::Dynamic set_bottom_dyn();
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::lime::math::Vector2 get_bottomRight();
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::Dynamic get_bottomRight_dyn();
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::lime::math::Vector2 set_bottomRight( ::lime::math::Vector2 p);
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::Dynamic set_bottomRight_dyn();
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Float get_left();
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::Dynamic get_left_dyn();
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Float set_left(Float l);
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::Dynamic set_left_dyn();
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Float get_right();
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::Dynamic get_right_dyn();
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Float set_right(Float r);
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::Dynamic set_right_dyn();
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::lime::math::Vector2 get_size();
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::Dynamic get_size_dyn();
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::lime::math::Vector2 set_size( ::lime::math::Vector2 p);
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::Dynamic set_size_dyn();
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Float get_top();
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::Dynamic get_top_dyn();
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Float set_top(Float t);
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::Dynamic set_top_dyn();
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::lime::math::Vector2 get_topLeft();
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::Dynamic get_topLeft_dyn();
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::lime::math::Vector2 set_topLeft( ::lime::math::Vector2 p);
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::Dynamic set_topLeft_dyn();
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};
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} // end namespace lime
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} // end namespace math
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#endif /* INCLUDED_lime_math_Rectangle */
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