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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display3D_Program3D
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#define INCLUDED_openfl_display3D_Program3D
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(haxe,ds,List)
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
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HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
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HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS2(openfl,display3D,Program3D)
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HX_DECLARE_CLASS2(openfl,display3D,Uniform)
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HX_DECLARE_CLASS2(openfl,display3D,UniformMap)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display3D{
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class HXCPP_CLASS_ATTRIBUTES Program3D_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Program3D_obj OBJ_;
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Program3D_obj();
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public:
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enum { _hx_ClassId = 0x28394b12 };
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void __construct( ::openfl::display3D::Context3D context3D, ::Dynamic format);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.Program3D")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.Program3D"); }
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static hx::ObjectPtr< Program3D_obj > __new( ::openfl::display3D::Context3D context3D, ::Dynamic format);
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static hx::ObjectPtr< Program3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context3D, ::Dynamic format);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Program3D_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Program3D",15,00,97,7e); }
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::Array< ::Dynamic> _hx___agalAlphaSamplerEnabled;
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::haxe::ds::List _hx___agalAlphaSamplerUniforms;
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::openfl::display3D::UniformMap _hx___agalFragmentUniformMap;
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::openfl::display3D::Uniform _hx___agalPositionScale;
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::haxe::ds::List _hx___agalSamplerUniforms;
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int _hx___agalSamplerUsageMask;
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::haxe::ds::List _hx___agalUniforms;
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::openfl::display3D::UniformMap _hx___agalVertexUniformMap;
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::openfl::display3D::Context3D _hx___context;
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::Dynamic _hx___format;
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::lime::graphics::opengl::GLObject _hx___glFragmentShader;
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::String _hx___glFragmentSource;
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::lime::graphics::opengl::GLObject _hx___glProgram;
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::Array< ::String > _hx___glslAttribNames;
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::Array< ::Dynamic> _hx___glslAttribTypes;
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::Array< ::String > _hx___glslSamplerNames;
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::Array< int > _hx___glslUniformLocations;
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::Array< ::String > _hx___glslUniformNames;
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::Array< ::Dynamic> _hx___glslUniformTypes;
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::lime::graphics::opengl::GLObject _hx___glVertexShader;
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::String _hx___glVertexSource;
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::Array< ::Dynamic> _hx___samplerStates;
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void dispose();
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::Dynamic dispose_dyn();
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int getAttributeIndex(::String name);
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::Dynamic getAttributeIndex_dyn();
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int getConstantIndex(::String name);
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::Dynamic getConstantIndex_dyn();
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void upload( ::openfl::utils::ByteArrayData vertexProgram, ::openfl::utils::ByteArrayData fragmentProgram);
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::Dynamic upload_dyn();
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void uploadSources(::String vertexSource,::String fragmentSource);
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::Dynamic uploadSources_dyn();
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void _hx___buildAGALUniformList();
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::Dynamic _hx___buildAGALUniformList_dyn();
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void _hx___deleteShaders();
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::Dynamic _hx___deleteShaders_dyn();
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void _hx___disable();
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::Dynamic _hx___disable_dyn();
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void _hx___enable();
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::Dynamic _hx___enable_dyn();
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void _hx___flush();
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::Dynamic _hx___flush_dyn();
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::openfl::display::_internal::SamplerState _hx___getSamplerState(int sampler);
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::Dynamic _hx___getSamplerState_dyn();
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void _hx___markDirty(bool isVertex,int index,int count);
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::Dynamic _hx___markDirty_dyn();
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void _hx___processGLSLData(::String source,::String storageType);
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::Dynamic _hx___processGLSLData_dyn();
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void _hx___setPositionScale( ::lime::utils::ArrayBufferView positionScale);
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::Dynamic _hx___setPositionScale_dyn();
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void _hx___setSamplerState(int sampler, ::openfl::display::_internal::SamplerState state);
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::Dynamic _hx___setSamplerState_dyn();
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void _hx___uploadFromGLSL(::String vertexShaderSource,::String fragmentShaderSource);
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::Dynamic _hx___uploadFromGLSL_dyn();
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};
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} // end namespace openfl
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} // end namespace display3D
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#endif /* INCLUDED_openfl_display3D_Program3D */
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