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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_lime_math_Vector4
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#define INCLUDED_lime_math_Vector4
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(lime,math,Vector4)
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namespace lime{
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namespace math{
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class HXCPP_CLASS_ATTRIBUTES Vector4_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Vector4_obj OBJ_;
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Vector4_obj();
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public:
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enum { _hx_ClassId = 0x682e4a34 };
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void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
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inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector4")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,false,"lime.math.Vector4"); }
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static hx::ObjectPtr< Vector4_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
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static hx::ObjectPtr< Vector4_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Vector4_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Vector4",f1,21,ee,a7); }
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static Float angleBetween( ::lime::math::Vector4 a, ::lime::math::Vector4 b);
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static ::Dynamic angleBetween_dyn();
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static Float distance( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
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static ::Dynamic distance_dyn();
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static Float distanceSquared( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
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static ::Dynamic distanceSquared_dyn();
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static ::lime::math::Vector4 get_X_AXIS();
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static ::Dynamic get_X_AXIS_dyn();
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static ::lime::math::Vector4 get_Y_AXIS();
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static ::Dynamic get_Y_AXIS_dyn();
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static ::lime::math::Vector4 get_Z_AXIS();
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static ::Dynamic get_Z_AXIS_dyn();
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Float w;
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Float x;
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Float y;
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Float z;
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::lime::math::Vector4 add( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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::Dynamic add_dyn();
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::lime::math::Vector4 clone();
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::Dynamic clone_dyn();
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void copyFrom( ::lime::math::Vector4 sourceVector4);
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::Dynamic copyFrom_dyn();
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::lime::math::Vector4 crossProduct( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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::Dynamic crossProduct_dyn();
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void decrementBy( ::lime::math::Vector4 a);
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::Dynamic decrementBy_dyn();
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Float dotProduct( ::lime::math::Vector4 a);
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::Dynamic dotProduct_dyn();
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bool equals( ::lime::math::Vector4 toCompare, ::Dynamic allFour);
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::Dynamic equals_dyn();
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void incrementBy( ::lime::math::Vector4 a);
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::Dynamic incrementBy_dyn();
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bool nearEquals( ::lime::math::Vector4 toCompare,Float tolerance, ::Dynamic allFour);
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::Dynamic nearEquals_dyn();
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void negate();
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::Dynamic negate_dyn();
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Float normalize();
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::Dynamic normalize_dyn();
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void project();
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::Dynamic project_dyn();
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void scaleBy(Float s);
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::Dynamic scaleBy_dyn();
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void setTo(Float xa,Float ya,Float za);
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::Dynamic setTo_dyn();
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::lime::math::Vector4 subtract( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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::Dynamic subtract_dyn();
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virtual ::String toString();
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::Dynamic toString_dyn();
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Float get_length();
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::Dynamic get_length_dyn();
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Float get_lengthSquared();
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::Dynamic get_lengthSquared_dyn();
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};
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} // end namespace lime
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} // end namespace math
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#endif /* INCLUDED_lime_math_Vector4 */
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