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// Generated by Haxe 4.0.5
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#ifndef INCLUDED_lime_ui_Gamepad
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#define INCLUDED_lime_ui_Gamepad
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS1(haxe,IMap)
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HX_DECLARE_CLASS2(haxe,ds,IntMap)
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HX_DECLARE_CLASS2(lime,app,_Event_Void_Void)
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HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadAxis_Float_Void)
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HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadButton_Void)
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HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_Gamepad_Void)
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HX_DECLARE_CLASS2(lime,ui,Gamepad)
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namespace lime{
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namespace ui{
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class HXCPP_CLASS_ATTRIBUTES Gamepad_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Gamepad_obj OBJ_;
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Gamepad_obj();
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public:
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enum { _hx_ClassId = 0x1b592030 };
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void __construct(int id);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="lime.ui.Gamepad")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"lime.ui.Gamepad"); }
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static hx::ObjectPtr< Gamepad_obj > __new(int id);
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static hx::ObjectPtr< Gamepad_obj > __alloc(hx::Ctx *_hx_ctx,int id);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Gamepad_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Gamepad",81,08,d7,56); }
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static void __boot();
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static ::haxe::ds::IntMap devices;
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static ::lime::app::_Event_lime_ui_Gamepad_Void onConnect;
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static void addMappings(::Array< ::String > mappings);
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static ::Dynamic addMappings_dyn();
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static void _hx___connect(int id);
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static ::Dynamic _hx___connect_dyn();
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static void _hx___disconnect(int id);
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static ::Dynamic _hx___disconnect_dyn();
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bool connected;
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int id;
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::lime::app::_Event_lime_ui_GamepadAxis_Float_Void onAxisMove;
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::lime::app::_Event_lime_ui_GamepadButton_Void onButtonDown;
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::lime::app::_Event_lime_ui_GamepadButton_Void onButtonUp;
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::lime::app::_Event_Void_Void onDisconnect;
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::String get_guid();
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::Dynamic get_guid_dyn();
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::String get_name();
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::Dynamic get_name_dyn();
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};
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} // end namespace lime
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} // end namespace ui
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#endif /* INCLUDED_lime_ui_Gamepad */
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