refactoring console ui

This commit is contained in:
2025-01-15 19:34:29 +01:00
committed by andreas
parent abbfcc08e6
commit 48600ebe78
16 changed files with 691 additions and 153 deletions
+14 -23
View File
@@ -1,24 +1,14 @@
package game;
import openfl.display.DisplayObject;
import game.ui.Console;
import engine.typedefs.CVar;
import game.entities.Player;
import assets.tilesets.TilesetGeneric;
import assets.tilesets.Tileset;
import openfl.display.Bitmap;
import openfl.display.Stage;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite;
import openfl.ui.Keyboard;
import openfl.events.Event;
import openfl.Assets;
import openfl.display.DisplayObject;
import assets.Scanner;
import assets.HTex;
import openfl.Lib;
import openfl.display.StageDisplayState;
import game.ui.ConVar;
import game.ui.console.Console;
class Game
{
@@ -27,21 +17,26 @@ class Game
public var uiLayer:Sprite;
public function new(_stage:Stage){
stage = _stage;
/*
Scanner.scanTextureDir();
for(tex in Scanner.textures){
HTex.createTextureObjectFromJSON(tex);
}
*/
gameLayer = new Sprite();
uiLayer = new Sprite();
trace("wattafak");
}
public var player:Player;
public var console:Console = new game.ui.Console();
public var console:Console = new Console();
public function loadData():Void
{
new game.ui.text.TextFormats();
}
public function onInit():Void
{
gameLayer = new Sprite();
uiLayer = new Sprite();
stage.addChild(gameLayer);
@@ -49,11 +44,10 @@ class Game
//player.graphics.lineStyle(2,0xFF0000);
//player.graphics.drawRect(0,0,16,16);
// var bitmapData:BitmapData = Assets.getBitmapData("textures/sprites/character.png");
player = new Player();
console = new Console();
gameLayer.addChild(player.sprite);
//player = new Player();
//gameLayer.addChild(player.sprite);
uiLayer.addChild(console);
ConVar.setCVar("echo", "blaw");
var cvar_cl_kankerlow:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
//var sheet:SpriteSheet = new SpriteSheet(sheetData);
//var playerBitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile5"]);
//var someotherbitmap:Bitmap = new Bitmap(Tileset.tilesetMap["testsheet"].tileMap["testTile3"]);
@@ -65,8 +59,5 @@ class Game
public function onEnterFrame(e:Event):Void
{
Input.onEnterFrame();
//player.x++;
//player.y++;
}
}