implemented cvar, ccmd and parsing console input
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+134
-11
@@ -1,33 +1,156 @@
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package game.ui;
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import game.ui.CVar;
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import game.ui.CVarType;
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import haxe.Constraints.Function;
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import engine.typedefs.CVar;
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import engine.typedefs.CCmd;
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import engine.enums.CVarType;
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import engine.enums.CVarFlag;
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import engine.enums.CCmdType;
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class ConVar{
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static var CVarMap:Map<String, CVar> = [];
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public static inline function registerCVar(_name:String, _type:CVarType, _value, _callback:Void->Void,_callOnSet:Bool=false)
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static var CCmdMap:Map<String, CCmd> = [];
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/**
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* Registers a new CVar
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* @param _name The name of the CVar. This is the way it is called in the console or referred to in code.
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* @param _type CVar type as defined in the CVarType enum.
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* @param _value The default value for this CVar. This needs to be in line with its CVarType.
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* @param _flags CVar flags as defined in the CVarFlags enum.
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* @param _helpString Help string that gets printed out in console when no value is specified.
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* @param _callback The function that gets called when the CVar is set. Calls empty Void when left undefined.
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* @param _callOnCreate Whether the callback function gets called or not after registering.
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* @param _bMin Specifies if the CVar has a minimum numeric value.
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* @param _fMin Specifies the minimum numeric value.
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* @param _fMax Specifies the maximum numeric value.
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* @param _bMax Specifies if the CVar has a maximum numeric value.
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*/
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public static inline function registerCVar(_name:String, _type:CVarType, _value:Dynamic, ?_flags:CVarFlag, ?_helpString:String = "", ?_callback:Void->Void, ?_callOnCreate:Bool=false, _bMin:Bool=false, _fMin:Float=0, _fMax:Float=0, _bMax:Bool = false):CVar
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{
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if(CVarMap[_name]!=null){
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return;
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if(CVarMap[_name]!=null || CCmdMap[_name]!=null){
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Console.devMsg("Tried setting already defined convar: " + _name + ", returning null instead");
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return null;
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}
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CVarMap[_name] = {
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if(_bMin && _value < _fMin) _value = _fMin;
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if(_bMax && _value > _fMax) _value = _fMax;
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var cvar:CVar = CVarMap[_name] = {
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name : _name,
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type : _type,
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value : _value,
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flags: _flags,
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helpString: _helpString,
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bMin : _bMin,
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fMin : _fMin,
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fMax : _fMax,
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bMax : _bMax,
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callback : _callback == null ? ()->{} : _callback
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}
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if(_callback != null && _callOnCreate){
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_callback();
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}
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return cvar;
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}
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public static inline function setCVar(_name:String, _value:Dynamic)
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public static inline function registerCCmd(_name:String, ?_callback:Array<String>->Void):CCmd
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{
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if(CVarMap[_name] != null){
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CVarMap[_name] = _value;
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if(CVarMap[_name]!=null || CCmdMap[_name]!=null){
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Console.devMsg("Tried setting already defined command: " + _name + ", returning null instead");
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return null;
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}
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var cmd:CCmd = CCmdMap[_name] = {
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name : _name,
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callback : _callback
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}
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return cmd;
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}
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public static inline function setCVar(_name:String, _value:Dynamic):Void
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{
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var cv = getCVar(_name);
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if(cv != null){
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switch(cv.type){
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case CInt,CFloat:
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if(cv.bMax && _value > cv.fMax) _value = cv.fMax;
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if(cv.bMin && _value < cv.fMin) _value = cv.fMin;
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case CBool:
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if(Std.is(_value, String)){
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var v:String = _value;
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_value = v.toLowerCase();
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if(_value == "true" || _value == "1"){
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_value = true;
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}
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else{
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_value = false;
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}
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}
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else if(Std.is(_value, Int) || Std.is(_value, Float)){
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if(_value %2 == 0){
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_value = false;
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}
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else{
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_value = true;
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}
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}
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else if(Std.is(_value, Bool)){
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//do nothing
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}
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else{
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_value = cv.value;
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}
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case CString:
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_value = Std.string(_value);
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}
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cv.value = _value;
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}
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else{
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Console.consoleIndex.devMsg("trying to set null convar '"+_name+"'");
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Console.devMsg("trying to set null convar '"+_name+"'");
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}
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}
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public static inline function isCVar(_name:String){
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return (CVarMap[_name] != null);
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}
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public static inline function isCmd(_name:String){
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return (CCmdMap[_name] != null);
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}
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public static inline function runCmd(_name:String, _args:Array<String>){
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if(CCmdMap[_name] != null){
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CCmdMap[_name].callback(_args);
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}
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}
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public static var cmdList:CCmd = ConVar.registerCCmd("list", (cArgs:Array<String>)->{
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var keys:Array<String> = [
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for(iterator in [CCmdMap.keys(),CVarMap.keys()]){
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for(key in iterator){
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key;
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}
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}
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];
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keys.sort(function(a:String, b:String):Int {
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a = a.toUpperCase();
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b = b.toUpperCase();
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if (a < b) {
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return -1;
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}
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else if (a > b) {
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return 1;
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} else {
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return 0;
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}
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});
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for(key in keys){
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if(CVarMap[key] != null){
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Console.devMsg(key+" "+CVarMap[key].value);
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}
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else{
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Console.devMsg(key);
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}
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}
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});
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public static inline function getCVar(_name:String):CVar
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{
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return CVarMap[_name];
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}
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}
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