declare namespace openfl.display3D {
	
	export enum Context3DTextureFilter {
		
		ANISOTROPIC16X = "anisotropic16x",
		ANISOTROPIC2X = "anisotropic2x",
		ANISOTROPIC4X = "anisotropic4x",
		ANISOTROPIC8X = "anisotropic8x",
		LINEAR = "linear",
		NEAREST = "nearest"
		
	}
	
}


export default openfl.display3D.Context3DTextureFilter;