package openfl.display; #if (display || !flash)


import openfl.geom.Matrix;


@:final extern class GraphicsBitmapFill implements IGraphicsData implements IGraphicsFill {
	
	
	public var bitmapData:BitmapData;
	public var matrix:Matrix;
	public var repeat:Bool;
	public var smooth:Bool;
	
	
	public function new (bitmapData:BitmapData = null, matrix:Matrix = null, repeat:Bool = true, smooth:Bool = false);
	
	
}


#else
typedef GraphicsBitmapFill = flash.display.GraphicsBitmapFill;
#end