package openfl._internal.symbols;


import openfl._internal.swf.SWFLite;
import openfl.display.DisplayObject;

#if !openfl_debug
@:fileXml('tags="haxe,release"')
@:noDebug
#end


@:keepSub class SWFSymbol {
	
	
	public var className:String;
	public var id:Int;
	
	
	public function new () {
		
		
		
	}
	
	
	private function __createObject (swf:SWFLite):DisplayObject {
		
		return null;
		
	}
	
	
}