package flash.display3D; #if (!display && flash)


@:enum abstract Context3DStencilAction(String) from String to String {
	
	public var DECREMENT_SATURATE = "decrementSaturate";
	public var DECREMENT_WRAP = "decrementWrap";
	public var INCREMENT_SATURATE = "incrementSaturate";
	public var INCREMENT_WRAP = "incrementWrap";
	public var INVERT = "invert";
	public var KEEP = "keep";
	public var SET = "set";
	public var ZERO = "zero";
	
}


#else
typedef Context3DStencilAction = openfl.display3D.Context3DStencilAction;
#end