package flash.display; #if (!display && flash)


import openfl.media.SoundTransform;


extern class SimpleButton extends InteractiveObject {
	
	
	public var downState:DisplayObject;
	public var enabled:Bool;
	public var hitTestState:DisplayObject;
	public var overState:DisplayObject;
	public var soundTransform:SoundTransform;
	public var trackAsMenu:Bool;
	public var upState:DisplayObject;
	public var useHandCursor:Bool;
	
	public function new (upState:DisplayObject = null, overState:DisplayObject = null, downState:DisplayObject = null, hitTestState:DisplayObject = null);
	
	
}


#else
typedef SimpleButton = openfl.display.SimpleButton;
#end